Wednesday, June 22, 2011
I set a side time this tuesday/wednesday to edit together everyones animation. This deadline wasnt met as there was no finshed renders in the files on gonzo. I need them files tomorrow in order for us to actually have animation to present, FINSHED in full by tomorrow before dans class. I have no time other then in dans class to put this to together plus things like sound need to be added. Failure to meet this last deadline will mean your work dosn feature in the final animation.
cheers kate,
Tuesday, June 21, 2011
Monday, June 20, 2011
Progress
Saturday, June 18, 2011
It's the final count down.
If your not in then email it to me.
Thursday, June 9, 2011
Wednesday, June 8, 2011
Gonzo
Can someone, whoever modelled it, email me the underground station stairs, or tell me the filename? I can't find it on gonzo. Email should be on the blogger profile, or send to the team gmail account.
Cheers, Tom
Tuesday, June 7, 2011
Scene
Monday, June 6, 2011
update
This is just a rough, the pink cyclinders are the shadow dwellers.
Also made a simple walk cycle for the shadow dwelelrs WIP.
Im doing the scenes with the cat but i found when i opened his file that all hi joints bent the worng way so i re-rigged him with custom bones.

The custom for jack is done, the normal biped for him is already finshed and on the shared drive.

for some reason i didnt put the scene i did up here but i did it a while ago it the entrace to the subway :D
Over the mid week break I plan to have the cat scenes almost done and I've been working in the presentation so hopfuly I'll be able to do a practise next lesson.
Sunday, June 5, 2011
wooooooooop
Tomorrow !
I will be giving feedback via the blog on all posts made tomorrow.
Monday, May 30, 2011
Next monday
:D
Sunday, May 8, 2011
Monday 9 th
for Dan's assignment you have to re draw out a storyboard for all three of your scenes you can take one or two hours to do that today but please don't focus on it.Take a copy of the character file your working on and start animating you dont need the character open in the scene you can just use proxy geometry and xref the scene later. dont render anything out today if you think you have finshed just simply move on to the next scene or I'll assign you something else if you email me.
Also coz the women isn't fished yet go all of her animation with a biped and save the track out then plug it in to the other model later.
katekeiley104@gmail.com
to do list
1 re draw storyboard for your 3 scenes with fix ups (again only take 1 - 2 hours for this)
2 take a copy of the character file your working add either proxy geometry or the scene your working on to the file.
Have something in the way of animation next week or face certain doom !
cheers kate
Sunday, May 1, 2011
Rendering
-Make sure the animation is running at 25 frames per second
-Make sure the size is 1920 1080
-Get approval on all scenes before rendering them out.
-Render out trga image files not avi's or video files
Animation needs to be finshed before 23rd may or there will be no time for rendering and the animation will be incomplete.
*Edited*
Cheers Kate
Monday, April 11, 2011
Saturday, April 9, 2011
Monday 11th
Monday, April 4, 2011
Requests
Sunday, April 3, 2011
Workflow -
Scenes-
Your scene should be in the shared file if it not get it in there in the next few hours because camera’s and lighting all need to be set up properly.
3D animatic -
Today we all pulling to produce the animatic, this shouldn’t take along as its just working out some basic movements. People of are in today and have done a shot of animatic can you please put it in the shared drive in the shadow of war folder by early this week.
Characters-
People working on characters make sure there rigged/skinned/textured. When they’re done put them on the shared drive
-also when rigging all characters need to have a biped in them so they can be mo capped, if your doing some custom rig’s for Dan’s assignment we can use them for scenes that will be animated manually but they still must be a biped version.
Also people who know they aren’t coming in on Monday can you please email or leave your working files on the shared drive, we have two more weeks to get it together and at the moment it’s looking grim on wether where goanna finish this project on time otherwise.
And everything needs(modelling/texturing/rigging) to be done next week and in the shared files if this isn’t done it will stop us moving forward and will make completion of this project look grim, so get everything on the shared drive.
Monday, March 28, 2011
Sunday, March 27, 2011
Scenes
All finshed scene should have:
-A render on the blog
-A finished version put in the scenes file on the shared drive. In side the file you scene is saved to there should also be a render.
-A dummy camera placed in.
-A basic lighting set up.
At 11:30 all talk to all the people working pn scene about the 3d animatic so we can render out some basic movements
Thursday, March 24, 2011
Tube Platform Update

Monday, March 21, 2011
Update
I have almost done the envolopes to the cat
i have textured the lamp post which is now on the shared drive for people to use
Scene Setup - Basic Lighting



Just been working on Scene 6 (i think) today. Pretty basic underground setup, pretty hard to find a good old picture of the underground so it's half done from reference, half from memory. Single platform, probably going to make it a little longer, not getting very good angles with the cam at its current length. And stairs coming down to the station. Lighting is very basic, just wanted to get a rough idea of how it'll look.
Sunday, March 20, 2011
title screen
Here's a preveiw of the title screen im gonna edit the smoke to be darker and use this comp to make the end cedits. Also im gonna fix up the camera so it moves faster.
Monday, March 14, 2011
Update

i also done alot on the cat... i started it in mudbox and as you can see ive put a biped in it and made a start on the envalopes...
i also did a quick test animation for scene 4 but i forgot to save to external harddrive so i have no pictures..
Sunday, March 13, 2011
Wednesday, March 9, 2011
Jack
Heres some of the 2d art work for him, still need some work but its getting there.


To figure out how I wanted his facial features to look I sculpted them in mudbox and I exported the lower level mesh to 3dsmax and Im currently re-topoloising the mudbox export.
Here's a turntable of the model in mudbox.
and finaly here's his body base mesh

Thursday, March 3, 2011
Poster Design Feedback
A lot of the typefaces you guys are using weren't actually invented at the time, if your unsure about whether a font was invent in the 1940's research it on the net before you use it.
Also the poster at the time mostly used illustration type style which i think would be good to incorporate.
Here's a link which has loads of thumbnail of real posters that where round at the time.
Link
Thanks for the awesome work keep it up :D
Monday, February 28, 2011
Generic Update
